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#1 2010-10-24 14:19:28

aquas

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Zarejestrowany: 2010-10-24
Posty: 5
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[Monsters] [8.54] Templar Grand Master

Oto kolejny templariusz.
Tworzymy plik o nazwie:

Spoiler:

Templar Grand Master.xml 

I wklejamy:

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Templar Grand Master" nameDescription="a templar grand master" race="blood" experience="9750" speed="250" manacost="0">
        <health now="10200" max="10200"/>
    <look type="145" head="1" body="132" legs="114" feet="97" addons="3" corpse="6080"/>
    <targetchange interval="1000" chance="20"/>
    <strategy attack="100" defense="0"/>
<flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
</flags>
<attacks>   
        <attack name="melee" interval="2000" skill="100" attack="100"/>     
        <attack name="fire" interval="1537" chance="13" radius="4" target="1" min="-198" max="-313">     
            <attribute key="areaEffect" value="firearea"/>   
            <attribute key="shootEffect" value="fire"/>
        </attack>
        <attack name="earth" interval="1053" chance="17" target="1" min="-262" max="-415">
            <attribute key="shootEffect" value="smallearth"/>
            <attribute key="areaEffect" value="smallplants"/>
        </attack>
        <attack name="manadrain" interval="2041" chance="14" length="7" spread="0" min="-45" max="-227">
            <attribute key="areaEffect" value="blueshimmer"/>
        </attack>
        <attack name="speed" interval="2653" chance="25" radius="4" target="1" speedchange="-420" duration="20000">
            <attribute key="areaEffect" value="carniphila"/>
            <attribute key="shootEffect" value="earth"/>
        </attack>
        <attack name="fire" interval="1184" chance="18" target="1" min="-245" max="-427">
            <attribute key="areaEffect" value="fire"/>
            <attribute key="shootEffect" value="fire"/>
        </attack>
    </attacks>
    <defenses armor="50" defense="60">
        <defense name="speed" interval="1852" chance="15" speedchange="420" duration="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="invisible" interval="2156" chance="15" duration="4000">
            <attribute key="areaEffect" value="poff"/>
        </defense>
        <defense name="healing" interval="1753" chance="25" min="160" max="260">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
        <defense name="healing" interval="2156" chance="20" min="170" max="280">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="40"/>
        <element icePercent="-10"/>
        <element deathPercent="50"/>
        <element holyPercent="-5"/>
    </elements>
    <immunities>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
        <immunity earth="1"/>
        <immunity fire="1"/>
        <immunity energy="1"/>
        <immunity drunk="1"/>
    </immunities>
        <voices speed="5000" chance="10">   
        <voice sentence="One thing is sure - my army to crumble into dust your soldiers!" yell="1"/>   
        <voice sentence="His memory will always stay with us." yell="1"/>   
        <voice sentence="The Knights of the Temple of Solomon to rise from the ashes." yell="1"/>
    </voices>   
    <loot>
        <item id="2148" countmax="75" chance="60000"/> --gold
        <item id="2148" countmax="55" chance="50000"/> --gold
        <item id="2488" chance="750"/> --crown legs
        <item id="2133" chance="1000"/> --ruby necklacke
        <item id="2175" chance="25000"/> --spellbook
        <item id="2181" chance="1000"/> --terra rod
        <item id="7589" chance="2200"/> --smp
        <item id="2491" chance="800"/> --crown helmet
        <item id="2656" chance="900"/> --blue robe
        <item id="2402" chance="3000"/> --silver dagger
        <item id="1987" chance="100000"> -- Bag
            <inside>
                <item id="11349" chance="300"/> --spellweaver robe
                <item id="7901" chance="1200"/> --lightning headband
                <item id="7590" chance="3000"/> --GMP
                <item id="2182" chance="4000"/> --snakebite rod
                <item id="2171" chance="800"/> --platinum amulet
                <item id="2168" chance="5000"/> --life ring
                <item id="7386" chance="450"/> --mercenary sword
                <item id="5801" chance="300"/> --key ring
                <item id="8871" chance="1000"/> --focus cape
                <item id="8870" chance="2000"/> --spirit cloak
                <item id="2187" chance="600"/> --WoI
                <item id="2654" chance="15000"/> --cape
                <item id="2145" countmax="4" chance="1300"/> --small diamond
                <item id="9942" chance="500"/> --crystal of balance
                <item id="7885" chance="450"/> --terra legs
                <item id="8902" chance="500"/> --spellbook of mind control
            </inside>
        </item>
    </loot>
</monster>

Do monsters.xml wklejamy:

Spoiler:

<monster name="Templar Grand Master" file="Templar Grand Master.xml"/>

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